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Call of Duty: Patches Modern Warfare Nerfs M41A, 725 Shotgun Ranges - patch - Video Pavel News, Instructions, Exemplary procedures, reviews and culture


It also offers more corrections for steps and fighting speeds.

The latest patch for Call of Duty Modern Warfare is live now. Together with two new maps and the return of Hardpoint, the patch tries to resolve a number of problems such as crashes. Performance and stability improvements as well as changes in weapons balance are also included.

A problem that could not really be solved with the last patch was the number of steps. The current patch increases the "occlusion percentage" to filter step sounds that are behind objects. The gradual volume at some distance was also adjusted. The developer also confirmed that another step change was imminent to make the squat and the ADS movement "considerably quieter".

The chatter in the fight has also been changed, so enemies can not hear any hints from your team. Enemy information will never come from your own character. For weapons changes, the range of the 725 shotguns was reduced while the ADS and the hip width were increased. The damage range of the M41a was finally reduced while its recoil increased slightly. Take a look at some of the following patch notes.

_ General _

  • Backend corrections to avoid crashing and improving stability on all platforms, including developing errors and various performance corrections.
  • _IVATION Some mistakes where some strips and field upgrades could be flown out of the area without deduction. All non-bound corrections have also been added.
  • Vote a mistake in which a player killed by a variable zoom opponent could not see the zoom function in the Killcam
  • Problem, where the SemTex warning tone has been spent in a building or outdoors with the same volume - Fixed
  • In headquarters, players were able to place a TAC INSERT and appear again if your team had the point. This has been fixed.
  • Correction for different collision problems between cards
  • ES has been added to a user interface indicating when xp events in playlist menus are active
  • The sprint and tactics sprint speeds are now reset to beta speeds
  • Vote a mistake in which the team that has planted the bomb sees the progress of bomb sharpening
  • Vote a mistake that led to the fact that players were exposed to UAVs when firing their weapons, even if they had Ghost and a silencer
  • ES has been resolved a problem by using multiple personal radars in a team and both mark the same enemy, only a player could see the enemy on his mini card.

_ Protective shield: _

ES has been resolved a problem through which the throwing knife and the thermite did not lead to the shield when throwing on the back of the player fell. We also resolved the problem in which explosive spray damage did not work permanently. We will further optimize the Riot Shield in future updates.

_ Claymores: _

The detonation of an enemy claymore with balls is no longer deadly at full health. We also reduced the deduction and damage radius and reduces the damage width to better adapt to the extraction width .

_ Battle Chatter: _

The ability of enemies to hear when they were called by the opposing team was removed. We also adapted the captions of the enemies so that they never come from their operator. Enemy callouts now use a more restricted cone on the hip and in ADS even more limited, if calculated whether to be triggered or not. We will continue to monitor this and make further improvements to Battle Chatter in future updates.

ASSEMBLY:

Death of a Game: Wildstar

Light increase to recoil during assembly.

_ Perks: _

E.o.d. Now the damage is limited to a non-fatal value, assuming the player is at full health

LIGHTING:

Where updates of the visibility of the player in dark windows and dark areas.

_ Footsteps: _

We increased the occlusion percentage to filter trimming behind the geometry, and adjusted the tread volume at a distance. We have another big step change in the next update that will make the squat and the ADS movement much quieter. Stay tuned!

Marked with: Activision, Call of Duty: Modern Warfare, Infinity Ward, PC, PS4, Xbox One

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