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Warhammer 40K: Battlesector Review – Grand Opera with Guns

If you read this, you are probably not_ the who thinks, "You know, I think I have heard something about this" Warhammer "thing. I wonder what it is. I should learn more, maybe there is a book in my local public library that can explain it. No, I imagine that you are either a passionate table player, anxious to know if Battletector faithfully represents your hobby, ou then you are a long-standing video player, both astonished and appreciated that games workshop allowed a Another licensed and curious product to know if this new game exceeds the very low bar of the mediocrity of the Warhammer 40K video game. Or maybe you are both.

Well, the good news is that Warhammer 40,000: Battletector is indeed a rare and winning use of the license and a re-imagination more than respectful of the table experience in digital form. Warhammer fans and strategy games, in general, will find something to enjoy, and table fans that might wish for a match but stuck without friends against who play will recognize the experience as familiar.

Without diving deeply in the bottom of the Warhammer 40K tradition, Battletector presents two factions, the marine space (in particular, a subset called Blood Angels) and the enemy reversal and evil faction of tyranids resembling lizards. The 20-mission campaign focuses on the safeguarding of Baal (the duty of Blood Angels, duuuh) of an increasingly virulent Tyranid infestation. Some may be disappointed that there are only two factions and a campaign, but Battletector is clearly configured for subsequent DLCs and additional factions drawn from the huge world of Warhammer 40k.

Overall, the game follows the overall flow in turn and the rules of a table game, each camp with a defined number of army points to be divided between a very wide range of familiar units, including Assault squads, intercessors, genetics and dreadnoughts. For each enemy killed, an impetus counter fills, which can be spent for temporary buffs, for example, or points of action. At the end of each mission, players receive points to spend for improvements, weapons and new powerful hero capabilities. Like the set of tray, a Battletector mission presents a considerable number of challenges and opportunities, selection and equipment of an army to use coverage and other tactical mechanisms during the meeting. The campaign leads the action in a range of well diversified environments, each with clearly defined tactical complications.

Battletector - a bit like the table games on which it is based - is not a strategy game that lends itself to an immediate understanding and an effortless mastery, which does not mean that the mechanisms are poorly explained, just slow to win. The pleasure really comes from a growing understanding of the systems, associated with access to more and more useful and powerful units, and the flexibility of choice as units become available. For those who get tired of the Blood Angels, it is possible to play the Tyranids, but only in spot skirmishes outside the countryside.

I always thought that Warhammer 40k was something that looked very much like the big opera, with each main character bigger than nature, stories and traditions that pushed the melodrama in the stratosphere, and epic battles in which the destiny of 'A faction or another always seems hanging in the balance. Heroes and wicked are nothing if they are not clearly defined. Everything is without great nuance, but the approach to chewing landscapes can be very fun. Although the current writing is quite trivial, Warhammer 40,000: Battletector has deliciously oversized voices of characters like Sergeant Carleon and Sisters of Battle, accompanied by orchestral / moving choral music and fueled by the infused testosterone of powerful percussion. It's a great soundtrack.

Graphically, Warhammer 40,000: Battletector is a more beautiful and more detailed game than I expected. Table players and miniature painters will probably approve the iconography and adherence to the traditional concepts of marine space and Tyranids and their units, which have look great in zooming. The game user interface also works well to transmit a lot of information and keep the tempo of the game. The missions are moving forward.

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Thanks to the fact that it offers only two factions and a limited number of modes, Warhammer 40,000: Battletector may not be the deepest or most complete strategy game ever created, but it is certainly the One of the best and most authentic uses of the license to date. Difficult strategic battles, appropriate melodramatic vocal work, more than correct graphics and a core-friendly translation in digital format make it a must for franchise fans, and even attractive for occasional strategy fans that are not Not yet invested in all things Warhammer.

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