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Final Fantasy 14: New in Eorzea? New players should pay attention to these things!

It always represents a special adventure to re-enter a MMORPG. Because even if the great titles of the genres are very similar in many areas, each of them has its whole peculiarities that can make life difficult for life. Also Final Fantasy 14 (Buy Now 22,99 €) is not an exception here and just holds one or the other surprise for veterans of other games. But how exactly does the title from Square Enix actually differ from other MMOS? What should beginners be careful and which stumbling blocks should be avoided if they are trying to grasp? To facilitate your first steps in the imaginative world of Eorzea, we want to deal with the very special peculiarities of this title in this article and look at it closer.

Update from 12 July 2021 : We have revised many of the points and add some new (class roles and interface).

The abomodell and financing

Final Fantasy 14 is one of the last major MMOS, which finances over a abomodell . The prices are similar to the Competition World of Warcraft and highly high depending on the duration and type of the subscription. In addition to the monthly costs, the purchase price for the game with the extension is added. However, you do not have to acquire all enlargements, but only the latest ones. This will automatically get access to all previously published addons. At the moment this is Shadowbringers. However, the upcoming enlargement EndWalker, which appears on November 23, 2021, can also be pre-ordered.

Basically, which job to play SHADOWBRINGERS | FFXIV For the monthly subscription, your regular updates will be obtained, in which, for example, the main history will be further counted. Source: main scenario

Play with the free trial up to level 60

Before you engage in the wallet, we want to recommend you the free trial . This allows you to play without time restriction until level 60 and test the basic game A Realm Reborn including the first extension Heavensward to your heart's content. Not only are the main history, but also all dungeons and raids to patch 3.55 available. This huge package offers you more than 70 hours of playtime and should help you to get you a realistic impression of Final Fantasy 14. If you then decide for the game, you can directly take over your character and earnings progress. The game with the trial version is occupied with some smaller restrictions. For example, it is not possible to write or act other players with them.

Select the right game world

As soon as you have the trial version or the complete game installed on your computer, you can make yourself to create your first character. First, however, the choice is your data center and the game world (your game server). Since Final Fantasy uses 14 so-called world-wide features, you should be particularly attentive here. For example, it is possible to make friends lists, dungeon groups and contact circuits (chat channels) with players of other servers or even to visit other worlds with the help of world tours and play there. However, this works only with the servers, which are also on your data center! If you want to play together with your friends, you should therefore also start on the same data center or (better yet) the same game world as you start. The Europeans are available for the European light and chaos , which are both multilingual - purely German-speaking servers are not available in Final Fantasy 14. The choice of your first class also determines about your starting point in the game. Source: main scenario

Create your character

After you have opted for a world, you can make your character design of your character . Breed and gender have no influence on your performance in the game. Only the choice of the people comes with some differences in the starting values ​​therefore, which are so low that they will not be relevant in later game. So you can leave your creativity free run in the character design.

Then you have to decide for a startup class , in the character creation you are (almost) no limits. Source: main scenario, there is some things to pay back: Unlike other MMOs, it is possible in Final Fantasy 14, your job (so the classes are called here) at any time during the game. Your choice for character creation is by no means carved in stone and can be discarded later (more for this, you will learn about JOBS and character ). Nevertheless, this decision should not be hit completely uncertain. For example, your first class decides in which the three major capitals ( ul'dah , limsa lominsa or gridania ) starts the game. You will be bound to this start zone for a while. So if you want to lien from the beginning with your friends together, you should make sure that all characters start in the same skin.

The job and class system

As already mentioned, you are not bound to a specific job (ie no character class) in Final Fantasy 14 with your character. This means that you can learn more jobs during the game and levels as long as you meet the appropriate conditions. It is even possible to learn all jobs with just a single character and levels at the maximum level - sufficient time and patience required. To change your current job, you do not need to do anything further than to create another weapon. Source: main scenario To learn more jobs In addition to your startup class, you must first reach level 10 and have completed the corresponding quest of the main scenario. Then you can visit the different guilds in the capitals and do the prerequent. Did you learn another job and want to play this, you only have to create the appropriate main weapon. Your command bikes, your equipment and your entire interface are switched to the selected class. Since every job has to be released from Level 1, it is advisable to focus on a specific role for the first way through the game.

bound to your role

The classes in Final Fantasy 14 are complex and play extremely varied. Nevertheless, they are tied to their role here, unlike World of Warcraft, and can not change them. For example, the paladin is always in the tank roller and can not occupy an alternative role in the form of a second skill or taler selection. However, since you can learn all jobs with a character here, it is still easily possible to experience the dungeons and raids from the different perspectives.

Detailed information on the individual jobs, your roles in the game and how you learn this, you will find in this guide. It also experiences the most important skills that you learn about the game.

Story, main scenario and questmarker

Particular attention to your path by Eorzea If you should lay on the main scenario (also called the main quest or storyquest), which is attracted by level 1 like a red thread throughout the game. This quest is easy to recognize on the jagged border and is also highlighted in the upper left corner of the interface. The main scenario should not lose sight of her. Source: main scenario Blue Markers point out tasks with which their new game elements unlock. Source: main scenario Next to the main scenario, there are other quest markers, after which you should keep your eyes open. Blue symbols provide information about quests that allow you to unlock different game elements outside the main scenario. For example, these can be new dungeons or skills for your job class. On the other hand, a quest is shown in yellow color, only some experience points or equipment wave as a reward. So these can be dried out, as long as you are going well with the main scenario.

The adventure stories

With the main scenario, you will not only tells a compelling story and brought the game world closer, but there are also repeatedly released new gameplay elements. Ye shall example only ride or allowed to travel by airship between the three capitals when you are far enough advanced in this quest. The contents of an extension must first be unlocked in this way - it is therefore not sufficient to simply purchase them. Because it can be a hassle so just for new players to keep up with the progress of their friends, Square Enix offers the so-called adventure stories that allow to skip a part of history and enter directly into the latest extension. However, since the adventure stories are available only through the game's shop and it can be expensive and right, it is recommended to make before purchasing first sufficiently familiar with the game.

The world Eorzea - ​​travel and teleport

In Final Fantasy 14, there are several ways to travel quickly between the locations of game worlds. The Ätheryten make it an important tool is. Have you activated this once, you can at any time using the command Rückführung and Teleport visit again. Since it is not possible within the main cities, mounts to use, you should special importance here set to enable all small Ätheryten. These allow you to get quickly to the main starting points of each city. Otherwise you is available in cities only Sprint feature. This has temporarily cooldown of 60 seconds and increase your pace. Since the Sprint also something that no disadvantages, you should often and regularly make use of it - even in the fight when it should be just once. Thanks to the Ätheryten you can move quickly within the capital cities. Source: main scenario mounts also play an important role in the world of Eorzea. Your first mount here will be the Chocobo - just very old Final Fantasy tradition. This will get her for the quest My own Chocobo which can accept it at level 20th

The airships are another way to travel quickly between the three capitals. This option is about unlocked at level 15 and will also be the first opportunity to leave your starting area. However, since the teleport is usually more convenient and faster, the airships are also rapidly losing in importance.

market boards and assistants - Trade with other players

Sooner or later you will also in Final Fantasy 14 not help but come on the market board you can comfortably trade with other players. Source: main scenario to trade with other players. The market Board assumes here the function of the auction house. Market boards are located in all capital cities and give you the option of browsing through all offered on the market items and purchase them directly if necessary. Here you are also extensive search and filter functions.

Will you even sell items on the market board, you have to rely on the so-called agents . These industrious helpers take care not only about selling your goods but also fulfill many other tasks. So it is for example possible to pass unnecessary objects to it (similar to banking in WoW) or send them later in the game even on companies. You can hire charge up to two assistants. For this, you must first the main quest The Federation of Dawn have been completed, which should be about the case at level 20th Once you have hired an assistant, you can it to the shopkeeper ringing call that you find also in every major city near the market boards. manage your inventory assistants and fulfill many other tasks. Source: main scenario

combat system: global cooldowns and telegraphs

Even though the combat system in FF14 principle as works in other MMOs, it may seem unusual veterans of the genre at first glance, but. Blame it on the long decay times of 2.5 seconds that are triggered when using a combat capability. Especially if you have played before a class such as the rogue in World of Warcraft, this time may seem like an eternity and is probably the main reason why the combat system in FF14 is often described as very used to.

However, those who can not be deterred, will quickly realize that long global decay times really fall in the first day hours. This has two reasons: First, you will receive such a large selection of skills with every class that you will soon have your hands full of learning your proper application and rotation. For this, your character learns more skills and attacks that are not affected by the decay times and which are always used while waiting for the cooldowns of your normal skills. This intermediate cooldowns make the sluggish combat system much more thwarted and more dynamic effects, just higher levels and can demand a lot to the player. In Final Fantasy 14, most opponents announce their attacks by such telegraphs. Source: main scenario worth mentioning are the telegraphs , with which almost all opponents in Final Fantasy 14 announce their area attacks. Especially for new players, it can be confusing that the combat animations for incoming damage are usually insignificant. This means that the damage is always arranged at the moment in which the telegraph expires and disappears. Even if the attacks are visible later later, the area can already be entered without prejudice to the course of the telegraph - no matter which effect fireworks will still be burned out at this point. This may initially appear unfamiliar, but is rapidly over in meat and blood.

Set the interface

We also want to give you the heart to make your interface according to your own taste. The standard interface that expects you at first login, is quite clunky and is still quite impractical. Even if Final Fantasy 14 does not allow mods, the game itself gives you a whole lot of tools for your interface to your interface for your interface. How exactly it works and which setting options offer you, you will learn in this article.

Startup points for beginners

It is not always easy to handle in a new MMO, especially if it is so richly filled with content, such as Final Fantasy 14. However, there are some contact points and tips that will make you feel clear. As in other MMOS, it is also advisable to look for a guild in time. These are called in Final Fantasy 14 free societies or also short FC (for Free Company). Of course, you should not be backed back to put your questions in the official chat channels. The community in FF14 is known to make trains and with much patience under the arms. In Final Fantasy 14, many mounts await you - the striking chocobo is only the first. Source: main scenario

If you do not want to bind directly to a free society, the Neuding Council represents a good alternative. Here beginners have the opportunity to ask their questions on so-called mentors (these are very experienced players) and also help each other . It is even possible to visit dungeons together with mentors or to help explore the game world.

The beginner arena is available from level 15 and should also be considered with a visit. Access to this you get over the Lehrmeister , which you find in the adventure words of the three major capitals. In the arena, the basics of group game and your character role are brought closer to you. Even if many genre veterans can only smile about it, a visit is worth a visit because of the rewards that you receive for participation. In addition to a complete equipment set with good values, you will be presented here with the neutling ring , which increases all obtained experience points to level 30 by 30%. This proves to be particularly useful in the levels of second classes. In the beginner arena, you learn the basics of your role in combat. Source: main scenario

Final Fantasy 14 - a world full of possibilities

The World of Final Fantasy 14 has a lot more to offer - much more than in a single guide would find space. From the complex craft system, in which every job plays like a separate class, through the Housing system, to the extensive endgame, white FF14 to keep his players in the long term and should be worth more than just a look for all who In search of a new employment are.

Of course, we are also looking forward to your opinion. What advice would you give everyone's heart, who wants to find out in the world of Eorzea? We are looking forward to your comments!

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