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ffxiv skills for Stormblood - FF14GILHUB.COM

 On additional skills, there isn't much but considering how tank stances will work with the adjustment that will come in the future. Yoshida is still thinking of how to address the problems of stance switching on additional skills right now. However the adjustments does not influence nor change the battle content itself, as they are created through formula calculations, and other factors. Not all skills from the specific roles itself will be shared as some skills that are job specific only will still exist. (EDIT: The fuck did I misread it as "shaping the outcome of the battle itself...")

The overall new skills for Stormblood is aimed towards making it much better than the roles they are confined to, like making DRG great again more fun, or make PLD defend better, and sturdier. However, how to obtain those new skills might be different from the usual, like there will be changes in the usual "level up to a certain level, receive job quest and gain new skills".

 The entire objective of skills adjustment is to make it a lot more useful than before and not just some actions that are just there and doesn't serve any purpose. Of course there will also be some skills where it drops the current but gained other types of effect. However, Yoshida clarified that what he said was just an example. Do not take of it as an entire truth yet, as currently it's still undecided.

The skill cap when reaching level 70 remain the current level 60 cap, and stated that they plan, or hope, to not go beyond the error of having the skill for the specific job increase or decrease even if they add more skills. Though this is not finalized, but currently this is where they are at.
When asked about "battle system specific UI" that was mentioned in Fanfest Keynote. Like for example, "Will there be any changes on the concept of maintaining Blood of the Dragon or Enochian itself?", Yoshida answers: "This is just an example, but there is a possibility that you can maintain the effects of Enochian permanently. But in return, it'll an added bonus towards Black Mage triggered by doing through specific order, or something like that. Though this is really just an example, basically when the Enochian timer starts ticking, the timer that's been used up will automatically restart. But, with specific time with specific actions used, a somewhat different element will then push it to a plus side of effect...or something similar. Currently the problem where we see a huge gap in dps occurred in situations between the situation of "the case of being able to maintain Enochian" and "not being able to maintain Enochian". Therefore, if we don't think of something to address on the state of Enochian not "wearing off" and on top of that, giving bonus to players who have done well to maintain Enochian, then we won't be able to close the gap itself. However, if we made it too simple, the top players will feel that it's boring, so from there we try implement a new feature, and aim for a point where the top players will feel even comfortable playing it. Though it's just a tentative conversation here, but there are cases where being able to do AoE attacks right after Ley Line, and then while continue avoiding, gradually moving away from your destination."

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