With the help of some Final Fantasy veterans, Astria Ascending is a next JRPG to watch. From its breathtaking graphics to its partition of the Veteran composer Hitoshi Sakimoto (the most famous for Final Fantasy 12 and Vagrant Story), enter the world of Orcanon is a treat for the senses.
From the beginning, you meet a full group of 8 heroes known in this world under the name of Demigods. You would first embody Ulan, the group leader, whose fun but serious personality advances the world in your adventure. Each hero is detailed with love, as a work of conceptual art that comes alive.
Astria Ascending is a 2D JRPG in the same way as Ubisoft's Child of Light. You control a character on a 2D plan in a sumptuous and beautiful hand drawn world. You explore, talk to the characters and fight monsters known as Noises. The story is grandiose from the start, and although it did not attract me during the first hours, it paved the way for interesting arches and the construction of the world to come, which intrigued me from See what's more. To say.
The fight is your Final Fantasy Standard business with you and your opponents in transition to a combat screen where you hit yourself in turn. In a cheeky surprise, Astria Ascending includes something they call Focus, who if you played at one of the Bravely Default or Octopath Traveler games, you will be at home here. Focus allows a hero to skip a turn to reinforce the attack or maneuvers used by the next group. However, in its own version, these focus stacks do not persist, so you must use them quickly or you will end up losing a tour.
Although it is too early to say with certainty, the fight was fun and often not too difficult in the first chapters. Each hero has its own unique set of capacities or magic to use in combat and it's fun to exchange different heroes to learn what they are doing. Each hero also has a talent of liabilities and abilities to improve when mounting, so you can start feeling the depth of the game to come. Not to mention new equipment and objects to find and equip.
For pleasure, Astria Ascending includes his own mini-game known as J-ster, which is a set of hexagonal parts where you place chips to try to return the token of your opponent by exploiting the indicated sides of each hexagon . It's hard to understand, but I definitely saw myself tinkering it during my adventures and trying to build my chips collection.
Visuals are exceptional. Everything has a pictorial quality, apparently hand drawn and slightly animated when it is not moving. See the non-human members of the group is a treat (there is not bad this time) because everyone has a unique silhouette and aesthetic that do a lot to expand the world. Environments are sumptuous when you move in different cities and dungeons, often playing with leading elements and background.
The sound design, although it is not as high as the visuals, is usable, the music being the main feature. The background music and combat music B echoes the ancient times of Final Fantasy and I am curious to know when the full game will come out which tracks will be sought after on Spotify or YouTube.
I enjoyed the beautiful world of Astria, the whimsical music and the English and Japanese dubs. I do not know what language I will play at his exit because they sound both, but I am delighted to spend more time in OrCanum to learn everything there is to know in this fantastic setting. Keep your eyes open on Astria Ascending when leaving at the end of September.
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