This time we will deliver the play report of " MUCK " released for PC (STeam) from the individual developer Dani on June 5, 2021.
This work is the YouTuber and Game Developer Daniel W. Sooman (common name: DANI) is a Rogue Like Survival game, which has been developed by an individual. About four years ago DANI, which has entered the world in Java from around 2018, starting game development in Unity around 2018, and from that time, we started YouTube channel as a developer blog.
He has developed many 2D actions and smartphone games so far, and the number of registered users of YouTube is more than 2.6 million. The number of videos of the development secret story of this work is over 5 million times. In the past, there was also a viewer participatory plan that made a game that combines the five ideas that came out of the viewer. " MUCK " was born from such a viewer "Why don't you try to create Multi-Play Survival Games? (But I can not do that)".
"Muck" that the Rogue Like x Survival matches exquisite-Continuous updates
This work is a rogue-like Rog Like Survival game, a multiplayer-based Rog Like Survival game, which combines Rogelike "RISK OF RAIN" like DANI and "VALHEIM" and "Main Craft".
The purpose of the game can survive as long as possible. Furthermore, it is about two months after being released, but a new item, village, boss, and a new item, such as a story that you want to clear, and repair and escape a new element, etc. rice field. Since Dani is a thing of Mr. Dani, we will incorporate viewers and STeam opinions to add various changes in the future.
Three game modes are Survival, Varsus, and Creative Mode. The difficulty of the game is easy, and the enemy is quite strong, and it will continue to be chased until it will be defeated once. The map is random generation and the world disappears when it is defeated, but if the seed value is inserted, it can be played with the same map each time.
With the difficulty level of multiplayer, it seems to be easy to cooperate, and if the number of people increases, the enemies and bosses will increase, and there is no change in the specifications that will change the player firmly. In the case of single play, once it is defeated, game over, but if you are defeated, you will be resurrected to friends.
# "Mine Craft" is an easy-to-use system for experienced ...
This work starts the game, as with "Main Craft", island and items are randomly generated and spilled into the world. There is a simple tutorial, but at the degree of Omake, get a stone and defeat the tree and collect wood and make a "work bench". Please try it after that! I understand because I'm an experienced person, right? What a place, such as.
The flow of the game is a night when the enemy is around the player, and the powerful enemy appears due to the time of the day, and the boss appears around 6 days. It will be repeatedly and survived, but the day is short, and the time you can prepare for the night is about 5 minutes, so there is no spare time to stop.
If you have a workbench, collect wood and create Ono and Tsuruhashi. If you get a rock and collect stones, create a kid and a cooking area. Since the collecting ore is grade, it requires a suitable tulus to mines, so it is essential to upgrade Ono and Tuluhashi to make grade high weapons and armor.
In addition, as it is a survival game, it becomes hunger and stamina is lost, and dashes and jumps are impossible. Eat mushrooms according to the color of the status bar of "physical strength" "fullness" and "stamina", and restore before it becomes at night.
While doing so, when the day falls, the enemy appears around the player. Despite the first day's miscellaneous fish enemies, because the attack power and physical strength are relatively high, it is a game over soon as it is off ... Muck! (Mucker's testimony to attach Mucker to the end of the sentence!?)
By the way, a living thing that does not know well that comes out first is a name named Dave (Dave), Dave Next!
In the first play ... No, I wish I had to live around for 3 days, and after all, I abandoned the difficulty of normal and easy for the difficulty. I wonder if this will be a little easier, I'm not so sweet.
A player's ability value is available for items that can be upgraded from treasure chests that have been launched around the island, besides equipping weapons and armor. The treasure chest is a translation (free treasure chests, free treasure chests, an ari), treasure chests, and grade needs as many coins are needed to be grade Become.
From the low treasure chest, there are many things that increase basic strength, such as stamina, moving speed, physical strength up, and when the grade is high, strength recovery and inazuma effects, and grade-up weapons are available at the time of attack. Since the status of the same status up is obtained, its status is duplicated, so you can finally get the final jump power and movement speed
Coin can be created by purifying gold, so it will not be troubled with coin if you find it a gold lot.
It is finally getting used to play and finally reached the night of the six days! A boss that has a sword, and it is cool that it does not become a comparison with the past fish enemies. I finally got to the boss, and I was beaten by 2 shots to challenge even though it was brought to the unknown strength. Muck on boss of torrent strength! I can not but keep in mind!
After that, I can not celebrate the 7th morning even if I challenge again and again ... I am sorry, but I can not beat the first boss yet at the time of writing this paper ... Muck!
# Corresponds to multiplayer, but it is not easy
There are many users who are playing this work, and I often see multi-play recruitment on STEAM bulletin boards. The way to participate is easy, copying the ID on the bulletin board and pasted in the ID input field after startup, and it is OK if it is JOIN.
Only games produced from the comments that youTube viewer can not make multiplayer sandbox games? In cooperative play, it is possible to revive the dead companion, so it may be more likely to survive, so it is also a sense of achievement that can defeat the enemy together (but the 7th day is not reached ....... I have not heard that there are two huge golems coming out on the sixth day.
Can you defeat if you increase the number of more people? In addition, there was also a building element in this work, and it was not possible to build a building even in cooperative play, but it is a place where you want to try variously if there is time. If you want to enjoy building a building and enjoy it, the creative mode where the enemy does not appear at night is recommended. Actually, in survival, it is a terrible building that is full of gaps of a little bit, but it is impatient that it is not time.
" MUCK " introduced here. It is quite difficult to enjoy gameplay with less difficulty, and a short tension is uninterrupted. To enjoy this work, Dani's YouTube is also possible to watch it together. It feels like "Muck" with Dani and viewers such as development secret talks and the title currently under development. By the way, there is also Development Secret Talk Part 2 .
Elements that could not be introduced this time include ship repairs and challenge elements that appear enhanced enemies, villages, etc., and new elements may be added in the future. This work that can be felt with a relaxing way, and if this can be enjoyed for free, it will lose it! It is finished in the content.
Title: Muck Compatible models: PC (STEAM) Play model in article: PC (steam) Release Date: June 5, 2021 Author play time for article writing: 4 hours Free
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