Skip to main content

5 Mistakes Free Fire Players do in the final areas

The most entertaining and dangerous part of any free fire match is and zone. After avoiding the landing phase, the initial and mid-game, the last area in the late game are the last deciding factors.

It does not matter whom the highest elimination during the match, because Bayah will only go to the last player. Although this work seems difficult, the player can make it easier to avoid some important mistakes.

Top 5 Mistakes that Free Fire Players should not be in the last areas of match

5) Late entering late in the final area

There are several drawbacks in late entering late in the last area. For starters, most robbery claims have been done by other teams, and the players should be shot by the enemy camper.

Apart from this, most of the remaining opponents have deposited well or have taken good position with the hard cover. It will make a loud push players and most of the time will end in the disaster.

4) Due to lack of rotation, fail to secure a good place in the final area

It is an issue to entering late in the end area, worse situation is entering the end area from the bad angle. If players have to push a hill to enter the final area or travel through the open ground, then there is a possibility that the opponents will have to fire each one before being safe.

In addition, due to the lack of most time, rotation and awareness, the player remains out of the final area and itself is removed. This is probably the worst way to eliminate the free fire match.

3) Using all supplies before starting late game

Aggressive players will be run on opponents in Free Fire, even if they are able to get elimination or not. While the trigger is not an issue, it can be a major problem to waste ammunition before the final game starts.

Given that there is a need for many ammunition in the final areas, spending it in vain will be unable to defend themselves. As the area shrinks, the possibility of getting the supply is also decreased.

2) Put each opponent in sight

A big mistake that many free fire players do in the final areas, which is shooting for any thing which runs. It is one of the worst mistakes so far, which can be done in any match.

Including multiple teams together is the fastest way to end in the game. Players should avoid shooting in many teams, unless they should not shoot before or get aliminations. Including many teams or opponents will create cross-fire conditions, which will end up very badly.

1) Attempt to micro rotation without the use of glu wall

Even when the players fix everything and make it safely in the final area, many of them try to go within the zone without using the glue walls and later a well End from headshots.

Read also

Players should always use glue walls / smoke while roaming in the final areas of the grenade free fire match. Although it may seem a little trouble, but this is the safest way to move forward without any damage.

Note: This article is subjective and fully reflects the author s opinion.

Log in to Reply

Comments

Popular posts from this blog

About FFXIV Constant 90002 Error

Frankly, your ISP won't solve the problem either. After getting in touch with upper tier support the last time i had this problem and having my path changed by them, It didn't result in much change. It's Square Enix's ridiculous servers and the paths that have to be taken to get to them. It should be their job to fix this problem, not ours. The reality is if your connection is fine to everything else, then it isn't you or your ISP. It's certainly no ISP related issue when half of my FC across 12 different providers all started getting 90k's the night of 3.3 and still continue to, even after the most recent "fix" on the 16th. 90xxx errors are errors that says "connection dropped somewhere". You can try rebooting all your stuff (computer or PlayStation, router, wifi,etc) UDP :55296-55551 and TCP :80, 8080, 443, 55296-55551 FFXIV use, be sure to forward them by your router, also I added them to exclusion rules in my windows firewall. ...

Two Hundred Ways: Trailer released to the tricky riddle game

200 tricky levels must be resolved in Two Hundred Ways. Bring the ball (s) to the goal, but the way there will be difficult, because there are up to three levels and a lot of fall. To finish the levels, you have some resources, but only a limited budget. So think beyond the box to have advantages. Two Hundred Ways Xbox Trailer Two Hundred Ways is available soon for Xbox One and Xbox Series S | X.

Final Fantasy XIV: How to get the demi-ozma

Okay, we re honest - to get the demi-ozma riding, could be one of the most difficult tasks in Final Fantasy XIV at the time of writing. While most remedies can be obtained through special events, grinding, or compilation of a decent structured group of two to twenty-six players, the Demi-OZMA mount will require a completely different level of coordination instead. Due to the enormous effort that needs to be invested, it has remained one of the few super-prestigious objects in the game until the DEV team decides to undergo urgently needed revision. Here s all we know to get the demi-ozma riding in Final Fantasy XIV. How to get the demi-ozma riding in Final Fantasy XIV In order to get the demi-ozma riding in Final Fantasy XIV, you must clear the Baldesion Arsenal. In order to start with the attempt of this open dungeon with 56 players, you first have to reach elementary level 60 in Eureka and find a group that is dedicated to deleting the content. Below you will find some tips on how t...