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Twitch Streamer believes that Final Fantasy XIV has an annoying part of Wow away

The Twitch Streamer Asmongold has been on the road for several months of infinal Fantasy XIV and talks about the game from the perspective of a longtime WoW veteran. He believes that FFXIV has developed the formula of WOW.

The situation soon:

In July 2021, the Great WoW-Streamer ASMONDOLD started with FFXIV and took it to reach the highest level in the MMORPG and master the most serious type of content Since then he plays the MMORPG regularly at Twitch and is quite excited about the game. For example, he has fun of the story of FFXIV His FFXIV streams were looked at so many people that Asmongold became the biggest streamer in July in July

The frequency of its streams has diminished since then, but still comes back to the MMORPG from Square Enix again and again. In such a stream he draws a comparison between FFXIV, WOW and EVERQUEST.

said asmongold: In the stream, Asmongold realized that Final Fantasy XIV was a kind of further development by Wow. It developed the formula of the MMORPG as evolving as Wow had done with Everquest at that time.

Final Fantasy has basically what Wow has done with Everquest. [...] Wow took the all annoying, time-consamental mechanics in Everquest and has removed it. And now Final Fantasy has taken all the annoying, time-sword mechanics from Wow and has also removed it.

So it has identified a part of the gameplay mechanics quasi as problematic , as then Wow at Everquest and adjusted accordingly.

Chef of FFXIV says: Players have too little time

That s behind: With its observation regarding the time Asmongold is correct. Years ago, the director of FFXIV, Naoki Yoshida commented that the time is one of the most important resources of the players to fight as developers.

The boss of the MMORPG said that players today have too little time. That s why he not only sees other MMORPGs as his competition, but also TV series, films and other forms of entertainment, so Yoshida.

The modern gamers are very busy - they have to divide their limited time on the different types of entertainment, which they consume beside the gaming.

Naoki Yoshida

According to Yoshida, the lack of time is one of the great reasons why new MMORPGs have so many problems to establish themselves on the market. The content of FFXIV is therefore designed to respected the time of the games . He often comes in small, slightly digestible appetizers like Dailies or Dungeons, which helps the players with little time to stay on the ball and not to fall behind. That would only cause frustration.

While there is of course content, which requires a lot of grind, such as the relics weapons, which will be different in every extension. But also this grind can divide the players themselves as they like.

Some burn him within a short time, others can be time and farms over several weeks or even months.

In the end, however, they get all their rewards, unless they complete the necessary tasks.

More about FFXIV on MeinmMo can be found here:

Final Fantasy XIV is so popular that whole 8 servers are closed for new players Players wish that Final Fantasy XIV protects them better before attached ex-spouses After 8 years, a job in FFXIV finally gets the revision he deserves

What do you think about the philosophy of Yoshida? Does his assessment apply to time to you? How do you prefer your MMORPGs: slow and leisurely or is you rather rather? Write us in the comments.

Another large content creator of WOW has also started with FFXIV and its first impression of it is rather mixed:

Streamer Preach to Final Fantasy XIV: The story is top, the gameplay scrap

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